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Gurps low tech pdf download

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Warehouse 23 - GURPS Fourth Edition: Low-Tech


GURPS Low-Tech (Steve Jackson Games) Download Free (EPUB, PDF) From the dawn of civilization to the Middle Ages or in any fantasy game GURPS Low-Tech is a universal resource for any campaign set before the age of gunpowder and the printing press. (Steve Jackson Games) Download Free (EPUB, PDF). For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment. Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!5/5(1). *Download link from urldecrypt, direct link under maintenance. File name: GURPS blogger.com Upload Date: TZ Size: content_copyThis file is hosted at free file sharing service 4shared.




gurps low tech pdf download


Gurps low tech pdf download


This content was uploaded by our users and we assume good faith they have the permission to share this book. If you own the copyright to this book and it is wrongfully on our website, we offer a simple DMCA procedure to remove your content from our site.


Start by pressing the button below! Stone axes, steel blades, muskets, and heavy weapons from catapults to cannon to grant a fighting edge whether you face bears, phalanxes, or high-seas pirates. Pick coverage, quality, and materials even exotica like jade!


Travel aids such as skis and floats; riding gear for horses, camels, and elephants; and vehicles ranging from oxcarts and rafts to war wagons and low-tech submarines.


Simple tools and local materials to let you find your way, stay warm and dry, and feed yourself in the wilderness. Everything you need to gather basic resources, craft finished goods, work in the literate professions, spy, or thieve. Treat illness and injury with herbs, acupuncture, and surgery. The information on real-world equipment is useful for any campaign set prior toas well as historical fantasy.


By William H. Managing Ed. Pyramid, Low-Tech, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. All rights reserved. Printed in the USA. The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law.


Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Our address is SJ Games, P. BoxAustin, TX Please include a self-addressed, stamped envelope SASE any time you write us!


Just head over to e Pyramid www. Look for each themed issue from e23! Visit us on the World Wide Web at www. Everyone makes mistakes, including us — but we do our best to fix our errors. Up-to-date errata pages for all GURPS releases, including this book, are available on our website — see above, gurps low tech pdf download.


Page references that begin with B refer to that book, not this one. It starts with an overview of technological evolution. Next, it offers perks, techniques, and new versions of advantages and skills for individuals who work with technology.


Then it moves to a discussion of fundamental technologies: materials and energy sources. Gurps low tech pdf download an adventurer needs to survive, to explore, and to fight his enemies is right here.


This includes both generic equipment, suitable for many different cultures and eras, and the distinctive inventions of specific civilizations. And all this hardware comes with many rules for using it. So whether your goal is equipping a PC or inventing a new setting, open the catalog and gurps low tech pdf download making your wish list!


Low-Tech vs. Players and GMs should discuss which volume takes precedence in their campaign — whether in general or in particular areas armor, tools, weapons, etc. Changes include a greater emphasis on non-European technologies and revisions to allow for new historical research, gurps low tech pdf download.


All reused content has been updated for Fourth Edition. Discussions of broader cultural aspects of technology — and fussier optional rules — have been moved to GURPS Low-Tech Companion 1, 2, and 3, gurps low tech pdf download, available from e Besides his interest in writing RPGs, Peter is an enthusiastic martial artist. He currently trains Kachin Bando and holds shodan rank in Kendo. His other hobbies include strength training, reading, painting miniatures, Japanese, and music.


He currently lives and trains in New Jersey. Dan has an Arts degree in History and Classical Studies. Other interests include historical armor reconstruction, renewable energy, and organic gardening. He currently lives in Maitland, Australia with his wife and three children. Matt Riggsby holds degrees in anthropology and archaeology and, like the rest of his generation, works with computers, gurps low tech pdf download.


He has been the author or coauthor of books on database design and development, as well as many articles for Pyramid magazine. He works gurps low tech pdf download a company that produces TL8 medical devices, and lives in a TL6 house with his wife, son, and a pack of domesticated but semi-trained carnivores. William H. Stoddard gurps low tech pdf download a professional copy-editor specializing in scientific and scholarly books in fields ranging from aerospace technology to archaeology.


Fortunately, he likes reading nonfiction; his research library is threatening to take over his apartment, and he regularly visits the nearest university library for supplemental reading.


He lives in San Diego with his cohabitant Carol, two cats, gurps low tech pdf download, two computers, and far too many books! He spared a quick glance for the other guest, an older man in plain but well-made clothes. Captain, you did better work than you know. You stand before Titus Publicius Pertinax, Prefect of Egypt, who was a passenger in the vessel those pirates were attacking.


You served Rome well when you drove them off. Too often it is so; when our ships find them, they flee, and when they elude us, they have their way with honest men. I wish I could destroy them and put an end to their lawlessness. But my ship has good service from its scorpions. If some engineer could make deadlier weapons, I would gladly try them against the pirates. I think you should seek their advice. An excellent suggestion! Wealth is based, not on machines, but on labor and the land that supports it; it grows through increases in the supply of labor, by natural fertility or by slavery and conquest.


War, too, is largely a matter of human effort, both in fighting and in moving from place to place, gurps low tech pdf download. This is gear for craftsmen and warriors — and for adventurers who may gurps low tech pdf download either.


B can be defined in several ways. Most have a signature technology — e. These capabilities allow new forms of political and economic organization. Crucial to adventurers, each TL also has a distinctive approach to weapons and warfare. Treating it as one TL is in a way misleading; it encompasses several eras whose technologies differed at least as much as those of ancient Rome and the Middle Ages.


The overall signature technology is worked stone tools and weapons. Other Technologies: Large-scale agriculture, often with irrigation and plowing; herding; draft animals; wheeled vehicles; large-scale architecture; shipbuilding; written records; practical mathematics; calendars.


Social Organization: City-states and monoethnic empires; written law; armies; long-distance trade and diplomacy; gold and silver currency by weight; marketplaces. War: Horse-drawn chariots; helmets and body armor; walled cities and siege warfare. Other Technologies: Riding horses and mounted herdsmen; concrete; large glass objects; arches, vaults, and domes; early water mills; theoretical mathematics; humoral medicine. Social Organization: Multiethnic empires; founding of universal religions; philosophy; historical scholarship; coinage.


War: Cavalry; war elephants; phalanx warfare; mechanical artillery; specialized war galleys. Paleolithic 2, B. Other Technologies: Wood, bone, and leather; domesticated dogs; rafts, canoes, and sleds; string; fire; herbs and crude surgery. Social Organization: Nomadic bands and tribes; rules for marriage, inheritance, and kinship; oral traditions; shamanism.


War: Tribal war bands with hunting weapons; shields. Mesolithic B. Other Technologies: Fishing; food storage; basketry; houses. Social Organization: Chiefdoms and giftexchange systems; settled communities.


War: Slings; bows and arrows. Signature Technology: Steel. Other Technologies: Three-field rotation; moldboard plow; heavy horses; flying buttress; windmills and widely used water mills; distillation; compasses; numerals with zero. Social Organization: Universal religions; monasticism.


War: Mounted knights; castles; counterweight mechanical artillery; early black-powder weapons. Neolithic B. Other Technologies: Gardening; food-animal domestication; ceramics; weaving; nets.


Social Organization: Barter; local shrines, priests, and cults. War: Ditches and other improvised defenses. Chalcolithic B. Some archaeologists call this the Chalcolithic Age. Its technology is essentially that of the Neolithic, with one exception: Signature Technology: Native copper tools.


Other Technologies: Cast iron; the printing press; telescopes; celestial navigation; early synthetic medications. Social Organization: Nation-states and absolute monarchy; overseas empires; widespread literacy.


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Gurps low tech pdf download


gurps low tech pdf download

Welcome to the Past! GURPS Low-Tech covers the basic tools used by historical adventurers from the Stone Age to the Age of Sail -- and still used by modern survivalists and post-apocalypse survivors when the high-tech toys fail.. Weapons and armor from antlers and rawhide to warhammers and heavy mail; adventure and travel gear from simple stone knives to early submarines; everyday items and. For GURPS players, this book also covers the skills and traits that let adventurers make the best use of their equipment. Whether the heroes are cavemen taking their first steps toward civilization, pirates on the Seven Seas, or anything in between, GURPS Low-Tech has the technology they need!5/5(1). PUBLICATION HISTORY This is the second edition of GURPS Low-Tech, written for use with GURPS Fourth Edition. It replaces the original Low-Tech (), for GURPS Third Edition. Changes include a greater emphasis on non-European technologies and revisions to allow for new historical research.






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